Who holds the intellectual property rights to your digital dissertation? In my case, the answer is complicated, involving multiple licenses and stakeholders.
Feeling like an imposter in the digital humanities is actually more substantiated than in the traditional humanities–and that’s a good thing.
Let’s build digital humanities tools to serve “amateurs”–in the old sense of pursuing interests not in a professional academic role, but often with passion, competence, and curiosity–the humanist geek latent in all of us.
I intend to build tools and digital editions that help everyone—textual scholars and the lay person—participate in our love for the nuances of a text’s materiality, history, and meaning.
This month, I shifted gears from installation and configuration of my local Infinite Ulysses site to the first new coding work on the project; I’ve captured a brief tech review of the existing tools and projects that are helping me through example or incorporation.
THATCamp Games: the inaugural digital humanities and game studies/research/design/teaching/play unconference.
What might we learn from crafting an interface to usefully curate quantity and quality of contextual annotation for complex Modernist digital editions (such as Ulysses), where the critical conversation is opened to the public?