At THATCamp CHNM 2012, Mills Kelly led a session on “Pedagogies of Disruption” that outlined ways of teaching humanities knowledge by disrupting values: turning what a field cares about on its head in order to teach it. A THATCamp Games session proposal for putting a gamic twist on disrupting values to learn and teach.
Posts Tagged: Literary Gaming
I propose to build textual forms to understand them, so I’m coding and designing scholarly tools, interfaces, and games for my doctoral literature dissertation. Read on for an overview of my projects!
Anastasia Salter posted a fantastic THATCamp session proposal suggesting comics as a basis for playing with and improving traditional scholarly monograph form–I recommend reading it if you’re interested in scholarly genres, design, participatory reading… My comment: I’m excited about the possibilities of mixing successes from existing visually-focused genres–games, comics, e-lit–to produce more dynamic and participatory… Read more »
If someone created a video game of James Joyce’s novel Ulysses, what game genres might we use to parallel the style peculiar to each section of the novel?
THATCamp Games: the inaugural digital humanities and game studies/research/design/teaching/play unconference.