Break These Values: Game Your Academic Discipline

Posted by & filed under Digital Humanities, Editing and Textual Scholarship, Games, Teaching, Pedagogy, Lesson Plans.

At THATCamp CHNM 2012, Mills Kelly led a session on “Pedagogies of Disruption” that outlined ways of teaching humanities knowledge by disrupting values: turning what a field cares about on its head in order to teach it. A THATCamp Games session proposal for putting a gamic twist on disrupting values to learn and teach.

My Digital Humanities Dissertation: Building Code, Design, and Games for Textual Knowledge and Participation

Posted by & filed under About My Projects, Book Hacking and Textual Studies, DH Grad: Advice & the Future of Humanities Grad Education, Digital Editions, Archives, and Engagements, Digital Humanities, Editing and Textual Scholarship, Featured, For the Users: Digital User Testing, Accessibility, & Pedagogy, Games, Graphesis, Materiality, and the Whole Text, James Joyce & Ulysses, Literature, My Digital Doctoral Dissertation, Web Design and Development.

I propose to build textual forms to understand them, so I’m coding and designing scholarly tools, interfaces, and games for my doctoral literature dissertation. Read on for an overview of my projects!

More THATCamp Session Threads!: Anastasia Salter on Comics and Monographs

Posted by & filed under Digital Editions, Archives, and Engagements, Digital Humanities, Graphesis, Materiality, and the Whole Text, Quick News, Links, and Ideas.

Anastasia Salter posted a fantastic THATCamp session proposal suggesting comics as a basis for playing with and improving traditional scholarly monograph form–I recommend reading it if you’re interested in scholarly genres, design, participatory reading… My comment: I’m excited about the possibilities of mixing successes from existing visually-focused genres–games, comics, e-lit–to produce more dynamic and participatory… Read more »