Collapsing the Venn Diagram: ARGs, LARPs, and Porting Values / Approaches Between RPG Genres

Posted by & filed under Digital Humanities, Games.

One of my THATCamp Games 2013 session proposals. ARGs, LARPs, RPGs: all narrative-rich games with a lot of room for overlap in theory, but in practice often following specific, separate agendas and using different, non-overlapping micro-mechanics. I recently spent an hour discussing the differences between ARGs (alternate reality games) and LARPs (live-action role-playing) with someone… Read more »

Break These Values: Game Your Academic Discipline

Posted by & filed under Digital Humanities, Editing and Textual Scholarship, Games, Teaching, Pedagogy, Lesson Plans.

At THATCamp CHNM 2012, Mills Kelly led a session on “Pedagogies of Disruption” that outlined ways of teaching humanities knowledge by disrupting values: turning what a field cares about on its head in order to teach it. A THATCamp Games session proposal for putting a gamic twist on disrupting values to learn and teach.

The Ultimate Videogame-Teaching Tool?

Posted by & filed under Book Hacking and Textual Studies, Digital Humanities, Games, Quick News, Links, and Ideas.

Over on the THATCamp CHNM 2012 blog, Mark Sample posted a great provocation to dream big about the ultimate videogame-teaching tool. The session proposal is worth reading–Sample draws examples of other new media “ultimate tools” and asks some good questions to move us closer to actually conceptualizing (and maybe building parts of) this thing. My… Read more »