One of my THATCamp Games 2013 session proposals. ARGs, LARPs, RPGs: all narrative-rich games with a lot of room for overlap in theory, but in practice often following specific, separate agendas and using different, non-overlapping micro-mechanics. I recently spent an hour discussing the differences between ARGs (alternate reality games) and LARPs (live-action role-playing) with someone… Read more »
Posts Tagged: Game Design
Break These Values: Game Your Academic Discipline
At THATCamp CHNM 2012, Mills Kelly led a session on “Pedagogies of Disruption” that outlined ways of teaching humanities knowledge by disrupting values: turning what a field cares about on its head in order to teach it. A THATCamp Games session proposal for putting a gamic twist on disrupting values to learn and teach.
Mod Videogames for Great Knowledge! A DH Gaming Session Proposal
Proposing a session on modding videogames for the digital humanities (e.g. making an argument, use within the classroom) for THATCamp Games 2013.
The Ultimate Videogame-Teaching Tool?
Over on the THATCamp CHNM 2012 blog, Mark Sample posted a great provocation to dream big about the ultimate videogame-teaching tool. The session proposal is worth reading–Sample draws examples of other new media “ultimate tools” and asks some good questions to move us closer to actually conceptualizing (and maybe building parts of) this thing. My… Read more »
Ulysses the Video Game and Anachronistic Linati Schema!
If someone created a video game of James Joyce’s novel Ulysses, what game genres might we use to parallel the style peculiar to each section of the novel?
