Camelot 3000, Kool-Aid Man, and Cartridges: Videogame Ad Paratext from the ’80s

Posted by & filed under Book Hacking and Textual Studies, Graphesis, Materiality, and the Whole Text.

While on an Arthurian retelling kick last fall, I acquired the complete run of Camelot 3000–a superhero-suped, modern (ca. 1982) retelling of some of the key points in the Arthurian myth. There’s a lot of hilarious cheese (and a very few mildly interesting choices: Sir Tristan reincarnates into a woman’s body, Percival is a mutant)…. Read more »

More THATCamp Session Threads!: Anastasia Salter on Comics and Monographs

Posted by & filed under Digital Editions, Archives, and Engagements, Digital Humanities, Graphesis, Materiality, and the Whole Text, Quick News, Links, and Ideas.

Anastasia Salter posted a fantastic THATCamp session proposal suggesting comics as a basis for playing with and improving traditional scholarly monograph form–I recommend reading it if you’re interested in scholarly genres, design, participatory reading… My comment: I’m excited about the possibilities of mixing successes from existing visually-focused genres–games, comics, e-lit–to produce more dynamic and participatory… Read more »