One of my THATCamp Games 2013 session proposals. ARGs, LARPs, RPGs: all narrative-rich games with a lot of room for overlap in theory, but in practice often following specific, separate agendas and using different, non-overlapping micro-mechanics. I recently spent an hour discussing the differences between ARGs (alternate reality games) and LARPs (live-action role-playing) with someone… Read more »
Posts Tagged: ARGs
At THATCamp CHNM 2012, Mills Kelly led a session on “Pedagogies of Disruption” that outlined ways of teaching humanities knowledge by disrupting values: turning what a field cares about on its head in order to teach it. A THATCamp Games session proposal for putting a gamic twist on disrupting values to learn and teach.
THATCamp Games: the inaugural digital humanities and game studies/research/design/teaching/play unconference.
The second of my session proposals for THATCamp Games, the humanities and technology gaming conference I’m co-organizing, which happens next week. Good visualizations are things of beauty. I’d like to talk about creating visual demonstrations of game data (whether for games you’ve made yourself, or when studying others’ games). How can we concisely and… Read more »
The first of my session proposals (I ended up writing a full one a few days later) for THATCamp Games, the humanities and technology gaming conference I’m co-organizing, which happens next week. I’m going to plead my focus on Other Conference Things (i.e. making sure we have coffee the morning of the conference, designing Sweet… Read more »