- My DHNow Editor’s Choice Posts (currently three Editor’s Choice posts and one Resource post!)
- LinkedIn
- Twitter
- THATCamp Games Website for the first digital humanities and game study/play/design unconference, which I co-organized with Anastasia Salter (some rave reviews from over at Play the Past!)
- On DHCommons
- On MLA Commons
- On GitHub
- HASTAC Scholar Blog
- UlyssesUlysses A heavily-dated (in terms of my current skills and theorizing), but still awesome prototype participatory edition of James Joyce’s Ulysses for first-time readers, containing annotated text and reading lessons for the first two chapters of the novel (Telemachus and Nestor). This site is now a very dated representation of my technical skills, but demonstrates my early interest in participatory digital design, interface, and experimentation with digital edition annotation, toggling, and other ways of moving beyond the variorum with information overabundance and scholarly editions.
- Digital Dos Passos An Omeka archive of the media glancingly mentioned in John Dos Passos’ U.S.A. trilogy. Immerse yourself in newsreels, song lyrics, newspaper clippings, and more to get the full experience of Dos Passos’ quasifictional world!
- Master’s Thesis on Digital Edition Use Can we alter the interface design of digital archives to provide greater accessibility and usability to more than just scholar-developers? What do self-motivated users of online humanities projects want to know, and how do these go about learning it? Includes a quantitative and qualitative research study and digital humanities design recommendations.
- Arcane Gallery of Gadgetry The Arcane Gallery of Gadgetry is a sort of narrative wunderkammer of an alternate reality game (ARG), a “cabinet of curiosities” combining a rich and oftentimes mysteriously fragmented historical tapestry with what Rob MacDougall has called “playful historical thinking.” By incorporating counterfactuals and re-imagining the past, AGOG is designed to lead players into a newly enfranchised relationship with history, teach them STEM and information literacy skills, and help them discover the secret stories outside most history books. AGOG was an NSF-funded game and research study, part of a larger effort by the UMD iSchool ARG Research Team.
- Day of DH 2010
- Day of DH 2011
- Day of DH 2012
- Play the Past Guest Article #1: “Secret Agents in the Schoolroom: The Arcane Gallery of Gadgetry ARG”
- Play the Past Guest Article #2: “This Is Not A Game (But Play Nice!): The Ethics of Counterfactual ARGs in the History Classroom”
- THINKTransmedia (An academic community for transmedia and alternate reality game research)
- Shuffle, Fragment, Sort Hack this Bibliography: Resources on Book Hacking from Blake to Modern Artists’ Books
- View DHQ (knowledge transfer research via citation network analysis visualizations, funded by an ACH Microgrant)