Joycean, digital humanist, or infoviz-curious? Help us build info visualizations of James Joyce’s Ulysses for this year’s Bloomsday celebration! (June 16th)
Posts By: Amanda Visconti
Collapsing the Venn Diagram: ARGs, LARPs, and Porting Values / Approaches Between RPG Genres
One of my THATCamp Games 2013 session proposals. ARGs, LARPs, RPGs: all narrative-rich games with a lot of room for overlap in theory, but in practice often following specific, separate agendas and using different, non-overlapping micro-mechanics. I recently spent an hour discussing the differences between ARGs (alternate reality games) and LARPs (live-action role-playing) with someone… Read more »
Break These Values: Game Your Academic Discipline
At THATCamp CHNM 2012, Mills Kelly led a session on “Pedagogies of Disruption” that outlined ways of teaching humanities knowledge by disrupting values: turning what a field cares about on its head in order to teach it. A THATCamp Games session proposal for putting a gamic twist on disrupting values to learn and teach.
“Electronic Literature after Flash”: Weirding Credible Digital Platforms to Tell Stories
Who needs Flash? Modern e-lit appropriates digital platforms that were never designed for poetics or narrative, with such platform poaching combining the veneer of credibility associated with a digital archive or a wiki with a narrative license that is simultaneously ethically dangerous and rich with possibilities for counterfactual knowledge.
Building for the Great Conversation: Participatory Digital Design & the Urgency of the Public Humanities
I intend to build tools and digital editions that help everyone—textual scholars and the lay person—participate in our love for the nuances of a text’s materiality, history, and meaning.
